The Cyanican mercenary, Drake is an alien to the world he's arrived in and a prideful one at that. Summed up as a very violent, very trigger-happy tourist who's more than willing to let a little blood shed as long as he gets paid for doing so. Within his being lurks a power locked away...
History
Backstory will be made 'soon'.
Personality
Drake is vulgar, brash and quiet to the point - often letting others know what he thinks within the moment. The fact that he's a Feral means he isn't easy to get along with and that he doesn't get along with many people, often causing arguments or fights to break out. He's resilient (or stubborn) enough to stand his ground in almost any situation, only pulling away from danger when he believes that it literally does nothing for him to be around.
Past his fiery and violent exterior, Drake has an almost childlike mentality for his interests. Spellcasting for example is one of his favourite hobbies that he hopes to excel in, often learning and tinkering whatever he can get his hands on to great or disastrous results. And I guess the love for food is universal, while not a natural cook, Drake loves to eat and doesn't hesitate in spending credits on full course meals... Which he can eat within moments depending on how hungry he is.
To the people who Drake can call a friend and vice versa, he's noticeably more reserved in what he says and does - softening up to let the spotlight shine on someone else. And to ones that Drake feel that are more than friends? Well, that's a rare occurrence.
When doing his job, Drake doesn't change much... Still Vulgar, brash and quick to the point - hating to just wait around while his employers explain what he has to do. He tends to keep his relationships with said employers to business only, there have only been a few cases of Drake turning down an offer or outright attacking said employer.
Once he starts his job, he becomes more logical and to the best of his ability, does his job as professionally as possible. Drake enjoys his mercenary work as it lets him cut loose on people with few restrictions, sometimes mentioning that it's more relaxing than relaxing itself.
Appearance
Going from one planet to another means that it's a potshot whether you stand out or blend in, luckily Drake is in the latter but barely. Going without clothing, Drake stands at six feet and his build can be described between fit and athletic thanks to his upbringing and training. The most striking features of Drake are the Ryunexo Mercenaries symbol tattooed onto his right shoulder, standing proud just like Drake - And his vibrantly red eyes that lay behind medium-length ashen white hair. His attire is a farcry from what he'd call 'comfortable' but it gets the job done, a black jacket and jeans with a white shirt. Hopefully down the line he wishes he can get a tailor to set him up with some custom threads.
If Drake has to show what a Feral can do, it's near impossible to not notice him. His pupils turn to slits, fangs and claws grow and so does a set of angular ram style horns. But the biggest development are what emerge from his back - dark red draconic wings with the span of 3 meters and a dark red matching tail with spines that trail down to the tip.
Relations
Daikeim - How the two met isn't entirely sure, by both parties. But as of right now, Daikeim is all Drake has to keep him tethered to his Cyanican roots. The two don't exactly see eye to eye in regards of morals and what's the right thing to do, however they have enough trust in each other to work together frequently. Drake often talks to him about any observations regarding where they are now, Daikeim usually giving him something to think about in return.
Razeth and Nihil Ryunexo - Reliable. That's how Drake would describe his two closest friends growing up in the mercenary group. Started off as a reluctant team up that weren't compatible, but as the three got to know each other, they were like clockwork. All being able to do mission upon mission upon mission without flaw to the point where they gathered a name within the mercenary business all together. For now, these two are the closest Drake has to brothers, something he holds close.
Corruption - Forced into his body and fighting for control, Drake and Corruption are constantly against each other in everything. Corruption isn't a being of compassion, it's a being of pure chaos and Drake despises everything about it. He regrets ever coming across it and feels ashamed for letting Corruption fool him. But it seems that Corruption underestimated Drake, now contained within him rather than using him as an avatar, it now has to rely on breaking Drake from the inside.
Abilities and Skills
Cyanican Arcane Casting
If Drake isn't pummelling people with firearms or fists. He can always rely on his knowledge of Cyanican runic magic to get the job done, being able to inscribe runes or arcane circles into pretty much anything. The results from his casting can differ slightly or drastically depending on what runes he decides to implement. His go-to spells are mostly designed to keep opponents pinned down or trapped, rarely using them offensively, his most frequent spell is one of regeneration - used so much that his body is able to naturally recover from minor damage, cuts, scuffs and the like.
Fire Manipulation
Being a Feral tells you a few things, your eyes are red, you're made for battle or hunting and depending on a few variables, you'll have a natural affinity for... Something. For this, Drake was able to generate and manipulate fire (both magically and biologically), something he learnt to perfect quickly - using it like second nature. Having such skill lets him control variables from temperature, intensity and even detonation to creating constructs and everlasting fire. If Drake had mastered something more than his spellcasting, this would be it.
Supernatural Condition And Enhanced Attributes
Since he was a child, Drake was raised by mercenaries and he had a lot of training and catching up if he ever wished to rival the ones at the top. Luckily a Feral's body is more built for this rigorous ordeal. By the time Drake was old enough to be called a man, his strength and senses were finely tuned for accurate gunfights and vicious hand to hand combat. Drake's body can withstand a beating - still kicking even if he's slashed and shot to high heaven, thanks to the lower gravity on Earth, his agility only improved once he arrived. Being able to jump several feet higher and faster than he was on Cyanic, getting banished maybe wasn't so bad after all.
Weapons and Equipment
Y-Series Adaptor Sidearm
While not as powerful as other firearms in the series (Such as the Predator for example), Drake's main way of guns blazing gets its name from what it can fire. The internal chambers of the weapon allows it to accept not only ammo on the field, but also specialised ammunition from the mercenary's arsenal - firing explosive, amour piercing, even miniature buckshot and slug rounds. Sometimes Drake goes an extra step, even enchanting the bullets to allow for some truly outlandish results.
The Adaptor looks like it could've been made on Earth but it does house some alien-like features, such as a curved handle despite being magazine fed and two small switches indicating manual and automatic for both the fire mode and adapting to other ammunition. Otherwise it resembles a normal gun - An entirely metal body, a faint light under the chassis informing Drake about the functionality of the internals, the curved handle, a revolver length barrel and slide with ventilation ports.
Cyanican Tome of Magic
Otherwise just an old spellbook Drake received as a child, to people who aren't versed in Cyanican spellcasting would just see something such as a colouring book with some pretty patterns. But inside housed the fundamentals and beginning lessons that kicked Drake in the right direction, everything he knows about spells came from this book - enough to memorise them page by page. Even to this day, Drake can still be seen reading through this for more complicated spells.
Holographic Storage Cube
Experimental. Holographic. Technology. How could Drake say no? The Holographic Storage Cube (Or HSC for short) was in the prototyping stages for military use before Drake managed to get his hands on one. Appearance wise it's a very simple translucent cube, it's the utility it provides to Drake that's what makes it outstanding. As the name implies, it's able to store most inorganic matter and can reappear in Drake's hands within a blink of an eye. But it also functions as Drake's way of understanding Earth and accepting jobs, the HSC has a built in visual translator, ATM and currency converter, it can save and playback video and audio... To put it bluntly, it's a Cyanican smartphone and then some.
Forms
Aura Construct - An artificial form, one built by spells and experimentation. It's stands as one of Drake's proudest creations, a construct formed by the soul of the caster - An aura shaped as the user's true form coats over their body, as if it was armour in more ways than one. It's physical which lets it defend from attacks, but can become intangible which leads itself to no disadvantage to speed and agility.
True Feral - Chimed as 'Half-Dragon' once Drake arrived on Earth due to the resemblance of the mythical dragon. The form is actually a rather basic thing for Ferals all over Cyanic, in Drake's case - he sprouts wings, horns and tail as well as fangs and claws. Drake finds it all too cumbersome when dealing with the bustling cities of his home planet... But there's plenty of room where he resides now, which lets him stretch out his wings and take flight (Both metaphorically and literally speaking).
Primitive - To call it a form, while not wrong, isn't exactly correct either: It's glimpses of Corruption's power, breaking the cage Drake unwillingly became. It's attempts of the devastation incarnate breaking free once more, but with each slip of the lock and crack of the bars, it may grant Drake immeasurable power, but at the cost of self control. To most it'll just be another form, with the added ability of giving Corruption access to its power through Drake... But to them, it'll always be a counter, ticking down. When The smallest of cracks show up, you'll know. Noticeable through changes of eye colour, jagged movements and a concerning disregard for his own safety. Drake's control over himself pretty much complete, but he's more tempted by Corruption's deceiving words and demands. Signs that this is only the beginning and there's much more fun to be had.
- Stage One - Even if Corruption is suppressed, it still manages to feed Drake with demands and tainted thoughts - even gifts him with tastes of power through the manipulation of darkness itself, no pun intended but Drake is truly corrupted with its influence. Everything he does, he does viciously and with a twisted grin. It seeps through Drake, letting of a faint essence that even feels heavy and daunting - One can only hope this is as far as Corruption can go.
- Stage Two - Striking a balance between the two, it's a compromise between total control and total destruction. let's Drake have access to the many abilities at Corruption's disposal - including the impure, world sundering Ioskall, however only in small moments if Drake's body can handle the power. Appearance wise, while Drake himself looks relatively regular, it's his essence that has been graced with Corruption's influence. Its form resembling the entity almost entirely, it's free to move independently and fight back with everything Drake can use.
- Stage Three - At this point, Drake is nothing more than a voice inside his own body - A quiet thought in a mind of screaming, the single fish in the ocean, a hopeless attempt against the entity that's taken over. A black coating over an already sinister aura that shifts and contorts endlessly, the only resemblance of colour are the red eyes that never blink, that always stare... Corruption's abilities are only limited by what Drake's body can withstand, otherwise its an unstoppable wave of carnage and terror, never unnerving, never complacent, never merciful.
- Released - Never let this happen.
A product of war created by The Aged to wipe out a species, now locked within the very thing it was made to kill. Corruption is an entity of darkness that lingers and rests, currently in slumber... Only making itself known when it feels the need to.
History
Backstory will be made 'soon'.
Personality
Despite being calculative and having an air of persuasion to it, Corruption is still only an instrument made to kill. It's intents and expressions are laid out and simple, it's overwhelming yet quaint... To put it in simpler terms, its personality is conflicted upon itself and others - always in a state of disdain and killing intent.
Appearance
It rarely has a physical form to speak off after being sealed away, ultimately it's unknown what primary form it takes - as it can shape itself into whatever it desires. However the general opinion from witnesses and Drake himself states Corruption as a tall, dark figure with unblinking black eyes that are hard to see - its form slender and jagged, looking less like a creature or human and more of a mass of destruction.
Relations
Drake Ryunexo - Both are intertwined and both despise it, Corruption sees Drake simply as an empty vessel, a cage with a cracked lock. Able to pick away at him, teasing and influencing him whenever possible. The two simply are waged in a silent war, with Drake's willpower being the only factor in Drake still being here. However Corruption sees opportunity and potential in Drake, whatever results come from that is unknown for now.
Daikeim - Corruption holds resentment for the Remnant, having fought thousands of years ago. He sees him as an obstacle, an intrusion and ultimately a piece of the puzzle that needs to be removed.
Abilities and Skills
Ioskall
- Psionic & Energy/Aura Manipulation
The user has an expert level of control/skill over telekinesis, telepathy and psychic energy. The user can also delve further to further their proficiency. The user is able to use the energy of Ioskall for countless things, only being limited by the creativity of the user.
- Elemental Manipulation
Generally the most basic of abilities, the user is able to manipulate the natural elements around them with great skill.
- Dark/Negative Elemental Manipulation
The user can generate and manipulate darkness to an esoteric level with nigh mastery. The user can manipulate the negative aspects of the elements, enabling destruction, unhealing, disassemblement. ‘To be able to reduce everything to nothing’
- Time Manipulation
The user can create a bubble and all time within ceases to move, essentially stopping time within. How long the bubble is active is inversely proportional to its size (The smaller the bubble, the longer it can be active), the user can move unaffected within these bubbles and in turn can decide what is affected or not.
- Note: If there is someone who can stop time, the user can use the bubble as a ‘shield’ letting them be unaffected as long as they’re inside the bubble.
- Deity Magic
The user can utilise long forgotten, forbidden spells of Cyanic’s history used by the Remnants, Aged and Primordials themselves. Using Ioskall as the main source.
- Limitations
The use of a majority of these abilities are limited by the body, using too much in a rapid succession can deteriorate the body until there is nothing left. Ioskall may seem limitless, however if the user has no more - then the user dies. In clashes between users who can manipulate elements, if the opponent can manipulate elements to an esoteric level - they will have the advantage. People who can exist outside of time are able to bypass the time bubble’s abilities. Ioskall can be cancelled out by Phirskall.
Weapons and Equipment
N/A